Multi Kickstarter Special Part 2

(For part 1, go to this link!)

Aurion: Legacy of the Kori-Odan



This Kickstarter comes from a developer all the way from Cameroon, Africa. This is a beat ‘em up that has heavy influences from African folklore and mythology. You are put in the shoes of either Enzo Kori-Odan or his wife Erine Evou as they fight to reclaim their throne of Planet Auriona from the hands of Erine’s brother.



Aurion: Legacy of the Kori-Odan is a beat ‘em up with fast-paced combat, lovely 2D animation, and proclaims to have an immersive story.  The main gimmick of the beat ‘em up action is, like I mentioned, for it to be fast-paced, and for the player to be able to combine these elements known as Aurions to unlock more devastating combos.



One of the best elements that this Kickstarter has is the hand-drawn graphics. They are beautiful and fluid. I like that this developer is taking a risk on a graphical style that requires a lot of hard work to make it look good. I’m glad they didn’t go the route of pixels or 3D graphics. The music is also very catchy, with mixes of techno and tribal beats, and some quirky tunes mixed in for good measure.



 

Overall, I like this Kickstarter. I wouldn’t have talked about it if I didn’t. Its funding goal is at over $45K in American dollars, and is currently at over $17K. If you love beat ‘em ups that do something different with their setting, then you should definitely back this Kickstarter. Congrats, Plug In Digital Label, Aurion gets my Official Kickstarter Shout-out!

Megamagic



Up next is an ambitious isometric game that drenches itself in the 80s like butter on movie theater popcorn. Megamagic: Wizards of the Neon Age is developed by BeautiFun Games, and is about two siblings named Phoban and Deimon, who must traverse a massive world with a little poof of blue smoke that is a key to some really powerful spells. Of course, everyone wants this power, and will try to take it by force. Can Phoban and Deimon save a magic riddled world?



Megamagic: Wizards of the Neon Age is being billed as an action-focused RPG with real-time-strategy elements. You can, of course, use spells to attack and hinder your enemies, but you also have the added ability to summon creatures to attack other enemies. It’s rather ambitious to see a developer try to combine real-time-strategy elements due to how, most of the time, the RTS genre works better on PCs, with a few exceptions to the norm. Oh, and you also have puzzles to break away from the usual exploring and fighting.



Graphically, I really love the look of the game. Any time I can see pixel-based games do something different instead of looking like every other game, I am all for it. I know the 80s theme is kind of overplayed now by just about every developer, but I’m not sick of it yet. I just think developers need to know that the 80s-style vibe is not as huge of a selling point anymore as it once was. The music is all kinds of 80s-flair, and while I can understand why it’s not everyone’s cup of tea, it’s well composed by Mitch Murder, who has worked on games like Hotline Miami 2.



My only real concerns are how the mixing of action-RPG and RTS will pan out. I hope it’s easy to get into and won’t have too steep of a learning curve. Like I said above as well, the 80s theme is no longer unique since so many indie developers have taken to that route like Crossing Souls and Ubisoft’s Far Cry 3: Blood Dragon.



While the Kickstarter is having a bit of a slow time getting funded since it’s only at over $13K of its $20K funding goal, I still think this is a great Kickstarter. I love the idea, and it does have console stretch goals for Wii U and the PlayStation Vita. I think a demo probably would have been a good idea so people can get a feel of how the game will play, but if you love the 80s and action RPGs that do something differently, then give some cash to these radical individuals. Congrats, BeautiFun Games. You get my Official Kickstarter Shout-out!

Them’s Fightin Herds



Boy, it’s been a while since I have actually talked about an Indiegogo campaign since Cross Code, and that was all the way back in March! Well, why not talk about a fighting game with character designs by My Little Pony: Friendship creator and overall cool individual Lauren Faust, whose work includes Power Puff Girls and The Iron Giant? That is what you get with Them’s Fightin Herds, a fighting game that was originally a fan-made game based on the current My Little Pony show that is on TV right now. If you loved Skullgirls, then this game will be a crowdfunding game you want to check out. There is a plot about this world called Foenum, where all living beings are four-legged animals of the hoofed variety. Unfortunately, large groups of predators that were locked away long ago are breaking out of their prison, and all of Foenum’s kingdoms send their strongest fighters to try and take on the leader, and seal the baddies once more in their prison.



Them’s Fightin Herds is basically Skullgirls, but with hooved animals. I’m not much of a fighting game person, but I have played enough to know a little bit about the mechanics. You’ve got your close-range, mid-range, and zone fighters that each has their pros and cons when fighting against other characters. The big selling point for the game, besides Lauren Faust, the 2D art, and the interesting history behind the game, is its interactive online lobby where you can walk around and talk to the other players, and challenge them to fights. You can also go to a spectator mode-style area, and watch others fight, like in the recent Mortal Kombat games. Another element added to the combat is a meter called the juggling decay meter. Juggling is where you keep the opponent up in the air, and continue to, well, juggle them with hits. The bar will fill up and once it does, it makes opponents heavier so you can’t get them stuck in the air and exploit the fighting engine.



I have probably given this part away, but I think this is a great looking game. Having characters designed by the very talented Lauren Faust makes this game stand out. She has an art style that can’t be replicated. It can try to be copied, but like a famous comedian in a Disney film said, “Often imitated, but never duplicated”.



I do have some concerns with the game like how much content will be at launch, since Skullgirls, while being a solid fighting game, does suffer from a lack of content. I also hope that while this is a fighting game made for that audience, it can ease in newcomers or people who are not very good at these games. Fighting games are infamous for having poor tutorials, and it seems like no one EVER thinks of how to make a good one. Everyone wants to pull off those amazing moves, but when the game doesn’t tell you how, or tells you in a bad way, it turns off the gamer since they can’t get into it.



Outside of that, I like this crowd funding project. It has a lot of talent behind it and some major personality. If you like fighting games, and want to help back a game until the Skullgirl’s creators’ new Indiegogo game goes up (it’s up right now!), then you should check this one out. Congrats, Them’s Fightin Herds, you all get my Official Kickstarter Shout-out!

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