Interview with Steamroller Studios, the people behind Deadwood: The Forgotten Curse
Like I promised, I got to talk to Steamroller Studios about their popular Kickstarter game, Deadwood: The Forgotten Curse. If you haven’t heard about this game, or haven’t seen my Kickstarter Shout-out article about it, go to deadwoodgame.com. It is basically a combination of Don’t Starve and The Legend of Zelda. As of writing this article and interview, the game is extremely close to reaching its PlayStation 4 and Xbox One stretch goals. Hopefully, they put a Wii U stretch goal in there as well. The answers were given by Adam Meyer, the lead game designer, and one question was answered by their animator, Jalil Sadool. Now then, let’s get started! Cam’s Eye View: Where did the inspiration come from for Deadwood? Adam Meyer: The whole idea of making a game about wooden zombies was actually a complete accident. When we started, we were simply developing a zombie game for mobile. Now keep in mind this was about 5 years ago, so the tech of the mobile market meant that we had to do fairly s...